MechWarrior 5 Clans: Dritter Hot Fix
Zuletzt aktualisiert am 2. November 2024 von DarkISI
Im Laufe der letzten Woche gab es gleich zwei Hot Fixes für MechWarrior 5: Clans. Seltsam dabei ist, dass einige der Änderungen nicht direkt nach Hot Fix klingen, sondern eher nach regulärem Patch. Ich vermute mal, hier wurden vorhandene Fixes einfach an ein paar Hot Fixes angehangen. Spannend dabei bleibt dann aber, was sie als ersten richtigen Patch planen, wenn all diese Anpassungen nur Hot Fix Level sind.
Eine Rezension zum Spiel selbst wollte ich auch noch vornehmen, die folgt in den nächsten Tagen. Alles in allem kann ich aber schonmal sagen, dass mir das Spiel bisher sehr gut gefällt. Mit dem Fokus auf der Story haben sie sich hier einen Gefallen getan, denn die ist wirklich gut.
Hier jetzt also die Patch Notes. Ich vermute, dass die Co-Op Probleme der Grund für die Hot Fixes sind.
Hot Fix 1
CO-OP
- Fixed a Co-op issue where clients could not see the Gazelle in ‚Inspection Duty‘
- Fixed an issue for clients where the Leopard and Union Dropships would not animate in ‘Inspection Duty’
- Fixed issues for clients where doors would not replicate properly in various missions
- Fixed Co-op issues where capture circles would be present before or after objectives in various mission
- Fixed a Co-op issue where clients would see an extra Union Dropship in ‚Heir to the Dragon‘
- Fixed a client issue where the garage scanning was not being replicated in ‘Pacification’
- Fixed a client issue where the Dropship takeoff would not replicate in ‘Pirate’s Bay’
- Fixed a Co-op issue where the Gazelle would not replicate properly for clients in ‘No Holds Barred’
- Fixed several issues with the HUD command panel for clients
CAMPAIGN MISSIONS
- Replaced the Hero Griffin GRF-1E from ‘Baiting the Hook’
- Cleaned up the final objectives and extraction icon in ‘Combat Patrol’
- Fixed instances where allies can get stuck outside the gate in ‘Pirate’s Bay’
CONSOLES
- XSX XSS Memory Improvements
- Fixed issues with unlocking several trophies on PS5
- Fixed a console progression blocker in the mission ‘A World on Fire’
VFX
- Adjusted the giant explosion in ‚Touchdown‘
- Improved the explosion effect at the end of ‘Trial of Position’
- Added additional water effects on bridges in several missions
AUDIO
- Improved and adjusted many of Mia’s Banter dialogue
- Improved Mia’s dialogue quality in the first Huntress mission
- Added a mission Jayden line in ‘No Stone Unturned’
- Fixed bugs where the overheat SFX would not always play
- Removed a characters incorrect banter dialogue lines
GAMEPLAY
- Fixed a bug where the target box would go missing when overheating and going into the Battlegrid
- Fixed a bug where night vision carried over to the following mission
- Adjusted AI so they can better execute repair bay orders
- Fixed a bug where unlocked melee weapons could not be equipped to hand actuators
- Fixed an issue where sometimes after using a repair bay the users HUD will disappear
- Improved Mechbay warning and error messages
- Improved collision on some tree assets
UI
- Fixed a bug in the Marketplace where controller users could not navigate the Sell menu
- Fixed instances where restricted equipment could be selectable
- Added a warning prompt when attempting to sell all ‚Mechs
- Fixed cut off icons in the splash screen
- Adjusted the settings menu so users are unable to unbind primary KBM input actions
- Fixed a bug where the ESC key would no longer function
- Fixed a bug where you are able to interact with elements under the Private Policy/EULA pop-ups
- Fixed flickering in the notifications menu when interacting and scrolling
- Fixed controller Icons when using a PS5 Controller
PERFORMANCE
- Improved performance/framerate with cockpit view in many levels
- Improved performance in Mission Central
- Reduced hitching in loading screens
CINEMATICS
- Improved Yuichi’s hair in ‘A Cause Worth Fighting For’
- Adjusted the length of the cinematic ‚No Matter the Cost‘
LOCALIZATION
- Adjusted the Timber Wolf notification in Japanese
Hot Fix 2
Features:
- Added an option for Co-Op clients to select their desired pilot
- The new menu is available in the Social Menu, allowing clients to swap pilots
Fixed Issues:
Co-Op
- Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay‘
- Fixed a rare instance where an enemy would not appear in ‘Smuggler’s Den‘
- Fixed an issue with the gate generators on ‘Kishi Kaisei’
- Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’
- Fixed an issue for clients in ‘A World on Fire’ where an enemy ‚Mech would disappear briefly during a sequence
- Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’
- Fixed an issue where the small gate in ‘Jaguar’s Down‘ would not open for clients
- Fixed an issue where clients could not see Chassis Milestone progress
- Fixed an issue where clients would sometimes have no HUD after joining mid-mission
- Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing
- Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client
- Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay
- Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling ‚Mech power will resolve it
Platform Specific
- Fixed an issue where the trophy ‘In High Standing’ would not unlock on PS5
- Fixed an issue on EGS where the Digital Extra content was not unlocking properly after purchase
- Fixed an issue on Xbox where the achievement ‘Unrelenting Salvo’ was not properly unlocking
Campaign Missions
- Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards
- Fixed an issue in ‘The Golden Forge’ where some ‚Mechs were temporarily indestructible
- Fixed a DropShip takeoff sequence in ‘Inspection Duty’
- Fixed an issue where certain enemy ‘Mechs would not target you in ‚A World on Fire’
- Fixed an issue with the ‘Mech cockpit during the intro of ‚A World on Fire’
- Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed
- Added proper pilot names when targeting allies in ‘Kishi Kaisei’
- Reduced the chances of critical explosion for a ‚Mech in ‘Kishi Kaisei’
- Changed all ally ‘Mechs in ‚Traffickers’ to use the correct camo pattern
- Reduced the chances allied ‚Mech can get caught on terrain in ‘Pirate’s Bay‘
- Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger
- Fixed Jayden’s helmet in his communication pips in the first mission
- Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in ‚Security Protocols’
- Buffed an enemy ‚Mech in ‘No Stone Unturned’
- ‘Trial of Position’ difficulty has been slightly reduced
- ‘A World of Fire’ difficulty has been slightly reduced
- ‚Crater Investigation’ difficulty has been slightly reduced
- ‘Disciplinary Action’ difficulty has been slightly reduced
- Lowered the enemy tonnage and increased ally tonnage in the final fight of ‚Heir to the Dragon‘
- Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’
- Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’
Art
- Improved the texture of the large trees on Huntress
- Adjusted the flamer VFX orientation so the origin point appears correct
Audio
- Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission
- Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’
- Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events
- Added SFX to the pause menu and command wheel buttons
- Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu
- Fixed an issue where the SFX was not playing for some burst fire weapons
Gameplay
- General stability improvements on all platforms
- SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45)
- Added a confirmation prompt when selecting Restart Mission on the pause menu
- Fixed an issue where the scan pulse effect was visible while spectating
- Fixed an issue where Star commands could sometimes still be issued when powered down
- Fixed an issue where players could sometimes lose repair bay capabilities
- Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables
- Fixed an issue where the mission boundary lines would disappear when using night vision
- Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open
UI
- The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent
- Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups
- Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update
- Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio
- Updated the pilot skill upgrade menu to show available currency
- Updated the active probe element on the HUD so it no longer refers to it as BAP
- MechLab now properly greys out options when the user has no ‚Mechs
- Adjusted the transitions when backing out of missions in Mission Central
- Fixed the scroll prompt on the Artbook menu
Settings
- Reverted the change that removed the ability to unbind primary KBM actions
- Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap
- Fixed an issue where custom Gamepad bindings could not be applied
- Fixed an issue where custom bindings could reset between game sessions for PC
- Note: This issue is still present for consoles and will be addressed in a future fix.
- Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis
- Fixed instances where using the spacebar key to apply changes may not function
- Fixed an issue where key binding changes would be saved even if the changes weren’t applied
Localization
- Improved overall Japanese localization
- Fixed the overlapping/out of bounds text on several screens in Russian
- Fixed the spacing on some settings menu prompts in German
Known Issues
- ‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting ‚Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other ‚Mechs
- Consoles only: Custom bindings reset when the game is relaunched.
Hot Fix 3
Der dritte Hot Fix ist nun draußen und irgendwie verwirrt mich die Bezeichnung Hot Fix noch immer. Aber naja, muss PGI wissen. Immerhin arbeiten sie fleißig daran, das Spiel zu verbessern und das ist gut.
DEBUG : (no lazy loading) Metis pixel added https://vg04.met.vgwort.de/na/45e46f9fe3a945ef974bca97b2f48639Greetings Warriors,
We have another hot-fix patch in certification that we will be releasing early next week!
We truely appreciate all the support and feedback. If you are experiencing any issues please email Support at (mw5clans@piranhagames.zendesk.com).We look forward to sharing details on what is next for MW5 Clans.
The MechWarrior Clans Team.
Hotfix 3 Patch Notes – The Patch will be deployed Early Next Week
Features:
- Added the ability for Co-Op players to take over AI ‚Mechs while spectating
- Design note: Swap functionality for clients does not include usage on the radial menu for this update
- Fixed Issues:
Co-Op
- Fixed an issue where clients could see other player ‚Mechs jitter after mission sequences
- Fixed an issue where ‚Mechs would be missing in the post-mission screen if they were destroyed during the mission
- Fixed an issue where client ‚Mechs could be rearranged after a mission restart
- Fixed an issue where clients could target destroyed Sokol rotors
- Fixed issues where the HUD, camera, or player control would sometimes not be restored after using repair bays
Platform Specific
- Added support for Nvidia Reflex and Frame Generation for Microsoft Store users
- Fixed a console bug where custom key bindings would not save once the title is restarted
- Added support for PlayStation Controllers for Microsoft Store
Campaign Missions
- Fixed an area in ‘Reckoning’ where users could fall through the map
- Fixed an issue in ‚Reckoning‘ where playing a second time would trigger the wrong cinematics
- Fixed an issue in ‘Voices of the Past’ where the hangar door would remain closed if one of your ‚Mechs was destroyed
- Fixed a blocker that could occur in ‘A World on Fire’
Performance
- Improved overall performance in the first two missions
- Improved overall performance in ‘Boxed In’
Audio
- Improved the audio quality of Mia’s dialogue for all barks and Santander missions
Gameplay
- Fixed an issue where weapons could remain disabled after switching ‚Mechs with the radial menu open
- Fixed instances where menus could overlap if ‚Mech was switched while performing other actions
- The ‘Doomsday Machine’ achievement/trophy now properly unlocks with the starting ‚Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox)
UI
- Fixed an issue in Archives where viewing consecutive cinematics could cause subtitles to briefly carry over
- Fixed an issue where incorrect text was displayed when first entering the Completed Research menu
- Fixed an issue where some campaign saves would appear greyed out in the Title Screen
- Fixed an issue where keyboard input could stop working if you double-clicked Facilities or a Drop Deck pilot slot
Settings
- Fixed an issue where the FPS limit option would not function
- Fixed a typo in the “Invert X-Axis” option
- Corrected the keybind listings for Starmate commands
Localization
Improved overall localization for German, Russian, Japanese, and French
Known Issues
- Some trees have the incorrect material in Huntress, the Combat Sim and Shooting Range Sim Pod missions
- There are UI bugs when using PlayStation 5 Controllers through the Microsoft Store client