Valkyrie (based on it sucking compared to descriptions and it’s complete inability to do anything to lights despite it’s description)
-2 evasion ignore for LRMs
Kintaro (based on original design intention)
+2 to hit with Narc
Shadow Hawk (based on the Shadow Hawk not being this awesome machine the lore describes when most other 55t mechs can do what it does and better and ballistics kinda sucking on medium mechs)
+10% damage for ballistics, PPCs in the 2Ks case
Centurion + Trebuchet (based on lore descriptions, helping the stock design and encouraging different use than how people almost always use them)
-45 minimum range for weapons
Enforcer (based on lore description and the fact it kind of sucks cause Ballistics don’t shine on 50t frames so people don’t often mount one)
-2 refire bonus for ballistics
Hunchback (Based on it’s street fighting, brawling description)
knock back 1 initiative phase in melee, 1 each arm
Vindicator (based on people not often using PPCs on this frame)
-2 range penalty reduction for PPCs, St. Ives version gets the bonus for Large Lasers
Hatchetman + Zeus (Based on poor performing hatchetman, lore descriptions of their design, both use the same chassis line, and to help them do their role)
Sprint and shoot ability with -6 hit penalty.
Crab + King Crab (Based purely on visual design)
-35% stability damage
Thug + Hatamoto-Chi (based on lore descriptions of them being the quintessential Zombie mechs and using the same chassis)
50% crit protection
Thunderbolt (based on all the CT ammo being such a problem and the chassis is also made by Earthwerks, same as the Thug)
25% crit protection
Victor (Based on poor performance and lore descriptions of how it was used)
Vectored Thrust kit like the Phoenix Hawk