Hier einmal die Zusammenfassung:
Just some bug fixes. But we are trying to show Princess the importance of mercy and stop her Smoke Jaguar tendencies. Thanks to Deadborder we have around 116 new mech sprites. Some you want see for a couple of months till moratoriums are done on the Rec Guides and Golden Century
Bug fixes lots of bug fixes and the implementation of ARTS bays in this release.
Yep, you guessed it..bug releases. But we did add the battle damage decals to show on the MekHQ sprites.
Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out. If Slack isn’t your thing check out these Discords with Megamek channels – Everything BattleTech and Classic BattleTech
**FOR MAC USERS**
There isn’t a Mac release and you’ll have to use the Unix release. We are having issues with the Gradle packaging scripts and various security settings in MacOS. We are working on the issue and have no ETA for a fix.
Another reminder when moving between versions:
1) Make backups of your campaigns and customs.
2) Always treat each release as a stand alone release and only copy your data forward from older versions.
There is a good chance you’ll have issues in MekHQ with unit name changes. If you get errors loading your campaign as result of unit name errors please see this post.
Name Issues with units
The change log below lists all the changes in this release from the previous stable.
CHANGE LOGS AND DOWNLOAD LINKS
Issue #1807: Potential fix for princess crash (fixable with kick/replace) when attempting to calculate moves for a destroyed unit Issue #2110: When using the LOS tool, if you somehow manage to select an out-of-bounds hex, it will no longer throw an error Issue #2113: Fixing Alternate Pilot Skill BV Mod Tooltip PR #2111: Another attempt to get Princess to stop firing on crippled units when using forced withdrawal rules Issue #2115: Prevent NPE when rolling individual initiative for non-existing units belonging to phantom player who's not in the game Issue #2116: Going hull down from the top-level dropdown menu no longer attempts to sweep mines instead Data: Updated Sprites (This includes some temporary removal of existing Royal Sprites but they will return) Issue #2122: Blazer has incorrect short range AV Data: Moving the unused sprites to the extras repo to save space in releases..
Issue #693: RFE Combat Crew Seating Issue #699: Critical slots for cargo incorrectly displayed in Unallocated Equipment list Issue #658: ARTS Transport Bays Issue #710: Clan Battle Armor VTOL system appears to have a tech rating of E Issue #719: Troublesome one shot ammunition popping up Issue #720: Mech running speed rounding error on certain exported record sheets Issue #713: Support vehicle tech rating in Preview does not reflect structure, engine, or armor tech ratings Issue #714: Battle Armor Missile Ammo not refreshing for TRO Entry Issue #721: Smart robotic control system not appearing on mech record sheet
Issue #1894: Adding additional legacy date format PR #1897: Genealogy: Adding a contains map check PR #1900: Adding Battle Damage to MekHQ Sprites Issue #1902: Fixing DateChooser NPEs Issue #1904: Updating Portrait documentation for role name changes