Neue Dev-Version für Megamek, MegaMekLab und MekHQ

Die Version kommt zügig, nachdem 47.8 wohl sehr verbuggt war.

Hier einmal die Zusammenfassung:

Megamek
Just some bug fixes. But we are trying to show Princess the importance of mercy and stop her Smoke Jaguar tendencies. Thanks to Deadborder we have around 116 new mech sprites. Some you want see for a couple of months till moratoriums are done on the Rec Guides and Golden Century

MegaMekLab
Bug fixes lots of bug fixes and the implementation of ARTS bays in this release.

MekHQ.
Yep, you guessed it..bug releases. But we did add the battle damage decals to show on the MekHQ sprites.

Also a reminder to drop into the Slack channel to meet other players and harass the devs that drop in and out. If Slack isn’t your thing check out these Discords with Megamek channels – Everything BattleTech and Classic BattleTech

**FOR MAC USERS**
There isn’t a Mac release and you’ll have to use the Unix release. We are having issues with the Gradle packaging scripts and various security settings in MacOS.  We are working on the issue and have no ETA for a fix.

Another reminder when moving between versions:
1)   Make backups of your campaigns and customs.
2)   Always treat each release as a stand alone release and only copy your data forward from older versions.

There is a good chance you’ll have issues in MekHQ with unit name changes.  If you get errors loading your campaign as result of unit name errors please see this post.

Name Issues with units
The change log below lists all the changes in this release from the previous stable.

CHANGE LOGS AND DOWNLOAD LINKS
Megamek.
Download Here

Code: [Select]
Issue #1807: Potential fix for princess crash (fixable with kick/replace) when attempting to calculate moves for a destroyed unit
Issue #2110: When using the LOS tool, if you somehow manage to select an out-of-bounds hex, it will no longer throw an error
Issue #2113: Fixing Alternate Pilot Skill BV Mod Tooltip
PR #2111: Another attempt to get Princess to stop firing on crippled units when using forced withdrawal rules
Issue #2115: Prevent NPE when rolling individual initiative for non-existing units belonging to phantom player who's not in the game
Issue #2116: Going hull down from the top-level dropdown menu no longer attempts to sweep mines instead
Data: Updated Sprites (This includes some temporary removal of existing Royal Sprites but they will return)
Issue #2122: Blazer has incorrect short range AV
Data: Moving the unused sprites to the extras repo to save space in releases..

MegaMekLab
Download Here

Code: [Select]
Issue #693: RFE Combat Crew Seating
Issue #699: Critical slots for cargo incorrectly displayed in Unallocated Equipment list
Issue #658: ARTS Transport Bays
Issue #710: Clan Battle Armor VTOL system appears to have a tech rating of E
Issue #719: Troublesome one shot ammunition popping up
Issue #720: Mech running speed rounding error on certain exported record sheets
Issue #713: Support vehicle tech rating in Preview does not reflect structure, engine, or armor tech ratings
Issue #714: Battle Armor Missile Ammo not refreshing for TRO Entry
Issue #721: Smart robotic control system not appearing on mech record sheet

MekHQ:
Download Here

Code: [Select]
Issue #1894: Adding additional legacy date format
PR #1897: Genealogy: Adding a contains map check
PR #1900: Adding Battle Damage to MekHQ Sprites
Issue #1902: Fixing DateChooser NPEs
Issue #1904: Updating Portrait documentation for role name changes

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