MechWarrior

MWO Patch Notes

Am Dienstag kommt der neue Patch zu MechWarrior Online.

Neben dem Patch wird bei der Gelegenheit auch der 8. Geburtstag gefeiert und es gibt wieder einige Belohnungen. Als Belohnung für das Erfüllen einer Reihe von Bedingungen könnt ihr noch drei Wochen lang den Ebon Jaguar B bekommen. Ob der etwas taugt, weiß ich nicht. Aber ich denke, ich werde mal wieder etwas spielen und schauen, ob ich ihn bekommen kann. Irgendwas muss man zur Entspannung ja zwischendurch mal machen.

Nun zu den Patch Notes:

WEAPONS ADJUSTMENTS
As a continuation of our assessment of weapon performance since April, the following change has been made:
IS Light Machine Gun:
  • Spread reduced to 0.25 (from 0.3)
  • Damage increased to 0.75/s (from 0.7)
Clan Light Machine Gun:
  • Spread reduced to 0.33 (from 0.4)
  • Damage increased to 0.75/s (from 0.7)
Clan Heavy Machine Gun:
  • Range increased to 120 (from 100)
IS Heavy PPC:
  • Heat reduced to 13 (from 13.5)
MECH QUIRKS
This patch includes the fourth quirk pass for a number of mechs, and adjustments to previous values.
2021 Annual Rewards variant quirks:
URBANMECH UM-R80 (NEW ANNUAL REWARDS VARIANT)
  • +20 CT Armor
  • +14 LT, RT, LA, RA, LL, RL Armor
  • 5% Heat dissipation
  • -25% Overheat damage
  • 10% ECM target sensor range reduction
  • 10% PPC family velocity
  • -15% PPC family heat
VIPER VPR-F (NEW ANNUAL REWARDS VARIANT)
  • +4 CT, LA, RA Armor
  • +6 LT, RT Armor
  • +8 LL, RL Armor
  • -25% Fall damage on CT
  • -20% Jump Jet heat on CT
  • 10% Acceleration on LT, RT
  • 10% Deceleration on LT, RT
  • 5% Turn rate on LT, RT
  • 5% Torso yaw speed on LT, RT
  • 100% LMG/MG/HMG ammo per ton bonus in SO8
ATLAS AS7-K3 (NEW ANNUAL REWARDS VARIANT)
  • +36 CT Armor
  • +30 LT, RT Armor
  • +17 LA, RA Armor
  • +21 LL, RL Armor
  • -10% Heat
  • -40% Crit chance (receiving)
  • 10% Jump jet burn time
  • 40% Jump jet initial thrust
  • -15% Missile cooldown
  • 10% Weapon velocity
Quirk Adjustments to previous passes:
LOCUST
LCT-3V:
  • Added 10% ballistic range
  • Added -10% energy cooldown
  • Added -25% Laser duration
  • Increased MG RoF to 100%
LCT-1M:
  • Added 10% Range
  • Increased cooldown to -30%
  • Added -15% Laser duration
LCT-3S:
  • Added -20% energy cooldown
COUGAR COU-Prime:
  • Added -5% Energy cooldown to LA
RAVEN RVN-H:
  • Added +100% LMG/MG/HMG ammo per ton
  • Added 50% missile ammo
URBANMECH UM-K9:
  • Added -25% UAC Jam duration
BLACKJACK BJ-A:
  • Added 20% MG range
  • Added -10% laser cooldown
  • Increased CT armor to +17
  • Increased LT, RT armor to +14
GARGOYLE GAR-E:
  • Added +8 structure to CT
MAULER
MAL-1R:
  • Removed -5% Ballistic cooldown
  • Convert -10% LRM cooldown to -5% missile cooldown
  • Added -5% cooldown
MAL-1P:
  • Removed -5% ballistic cooldown
  • Removed -10% missile cooldown
  • Removed -10% AC2 cooldown
  • Added -10% cooldown
  • Added -10% LBX spread
MAL-2P:
  • Removed -10% ballistic cooldown
  • Removed -10% missile cooldown
  • Added -10% cooldown
  • October patch: -25% UAC Heat
MAL-KO:
  • Removed -10% LRM cooldown
  • Convert 10% LRM velocity to 10% missile velocity
  • Increased LBX spread to -10%
  • Added -10% heat
NIGHTSTAR
NSR-10P:
  • Added -25% UAC Jam duration
  • Added -25% RAC jam ramp down duration
NSR-9FC:
  • Increased ballistic cooldown to -20% (from -10%)
  • Added 10% weapon velocity
  • Added -5% heat
DIREWOLF DWF-W:
  • Added 10% range on LT
Quirk Pass 4:
VULCAN
All Variants:
  • Match survival quirks with VL-5T on all variants except VL-2T
VL-2T:
  • Increased survival boosts to double current values
  • Added -20% receiving crit chance
VT-5M:
  • Added 15% Large pulse laser range
  • Increased Large pulse laser cooldown to -15% (from -10%)
  • Increased pulse laser heat to -10% (from -5%)
VT-5S:
  • Added 15% Snub nose PPC range
  • Added 20% Snub nose PPC velocity
  • Added -10% PPC Family heat
VT-6M:
  • Added 100% ballistic ammo per ton
  • Added 30% Ballistic velocity
  • Increased MG RoF to 50% (from 15%)
DRAGON
All Variants:
  • Match all survival quirks to DRG-1G on all variants
  • Increased Armor bonus on RA to +30
  • Removed Structure bonus from RA
  • Added +7.5% mech top speed
DRG-1C:
  • Added -15% cooldown
  • Added -10% Laser duration
  • Removed ballistic cooldown
  • Removed Energy cooldown
  • Removed Missile cooldown
DRG-1G:
  • Increased weapon velocity to 30% (from 20%)
DRG-1N:
  • Added -25% cooldown
  • Added 20% weapon velocity
  • Removed ballistic cooldown
  • Removed Energy cooldown
  • Removed Missile cooldown
  • Removed AC5 cooldown
  • Removed Energy range
DRG-5N:
  • Added -15% cooldown
  • Removed ballistic cooldown
  • Removed Energy cooldown
  • Removed UAC5 cooldown
DRG-FANG:
  • Added -15% cooldown
  • Increased ballistic velocity to 30% (from 10%)
  • Increased Laser duration to -20% (from -10%)
  • Removed ballistic cooldown
  • Removed Energy cooldown
  • Removed AC10 cooldown
DRG-FLAME:
  • Added -10% cooldown
  • Added 20% ballistic range
  • Increased ballistic velocity to 30% (from 10%)
  • Removed ballistic cooldown
CATAPHRACT
CTF-1X:
  • Increased RT armor bonus to +25 (from +15)
  • Added 5% Range
CTF-3D:
  • Increased RT armor bonus to +25 (from +15)
  • Added -5% heat
  • Added -5% PPC family heat
CTF-3L:
  • Increased RT, LT armor bonuses to +25 (from +15)
  • Increased CT armor bonus to +32 (from +22)
CTF-0XP:
  • Added -5% PPC family heat
CTF-4X:
  • Increased RT, LT armor bonuses to +25 (from +15)
  • Increased CT armor bonus to +32 (from +22)
CTF-2X:
  • Increased LA armor bonuses to +31 (from +11)
  • Increased RT, LT armor bonuses to +25 (from +15)
  • Increased CT armor bonus to +32 (from +22)
  • Added -15% missile heat
CTF-IM:
  • Increased RT armor bonus to +25 (from +15)
  • Added 5% Energy range
HELLBRINGER
All Variants (except HBR-A):
  • Added base 20% radar deprivation to Head pod
HBR-Prime:
  • Added +8 Armor to RT
  • Added -10% missile cooldown on RT
  • Added 25% Ballistic velocity to SO8
  • Added -10% Ballistic cooldown to SO8
  • Added 15% Ballistic range to SO8
HBR-A:
  • Added +8 Armor to RT, LT
  • Added -10% missile cooldown on RT
  • Added 50% UAC ammo on RA
  • Added -10% missile spread to SO8
  • Added -10% missile heat to SO8
  • Added -15% UAC jam chance to SO8
HBR-B:
  • Added +8 Armor to RT
  • Added +5 Armor to LT
  • Added -10% missile heat on RT
  • Added 50% Gauss ammo to RA
  • Added 50% LBX and AC ammo to LA
  • Added -10% SRM cooldown to SO8
  • Added -10% LBX cooldown to SO8
  • Added 100% SRM and SSRM ammo to SO8
HBR-F:
  • Added +8 Armor to RT
  • Added +5 Armor to LT
  • Added -10% missile cooldown on RT
  • Increased ballistic cooldown to -12.5% in SO8
  • Added 100% LBX and AC ammo in SO8
HBR-P:
  • Added +8 Armor to LT
  • Convert -10% ER laser heat to -10% heat in SO8
  • Increased missile cooldown to -15% in SO8
HBR-VI:
  • Convert 10% ER laser range 10% range on LT
EXECUTIONER
  • All Variants:
  • Added +10 Armor bonus to CT
  • Convert all Structure bonuses to Armor on all variants
EXE-Prime:
  • Added +10 Armor to RT
  • Added -7.5% Ballistic cooldown to LT
  • Added -10% Ballistic cooldown to SO8
  • Converted -10% ER Laser heat to -10% heat in SO8
  • Added +50% Ballistic ammo to LA:
  • (AC/UAC/LBX 20 – Gauss)
  • Added +40% Ballistic ammo to LA:
  • (AC 2/5/10 – UAC 2/5/10 – LBX 2/5/10 – Gauss)
EXE-A:
  • Added +10 Armor to RT
  • Added +5 torso yaw angle to LT
  • Added 7.5% torso speed (yaw/pitch) to LT
EXE-B:
  • Increased armor bonus on RT to +15 (from +10)
  • Added 10% weapon velocity on LT
  • Added -20% Ballistic cooldown to SO8
  • Added -30% Ballistic velocity to SO8
  • Added -15% Ballistic range to SO8
  • Added -25% UAC jam duration to SO8
  • Added +50% Ballistic ammo to LA:
  • (AC/UAC/LBX 20 – Gauss)
  • Added +40% Ballistic ammo to LA:
  • (AC 2/5/10 – UAC 2/5/10 – LBX 2/5/10 – Gauss)
EXE-C:
  • Added -10% missile cooldown on LA
  • Added 10% missile velocity on LA
  • Added -20% cooldown in SO8
  • Added 30% weapon velocity in SO8
  • Added 10% range in SO8
  • Increased UAC jam chance to -40% in SO8 (from 20%)
  • Added +50% Ballistic ammo to RA:
  • (AC/UAC/LBX 20 – Gauss)
  • Added +40% Ballistic ammo to RA:
  • (AC 2/5/10 – UAC 2/5/10 – LBX 2/5/10 – Gauss)
EXE-D:
  • Added +10 Armor to LT
  • Added +5 torso yaw angle to LT
  • Added 7.5% torso speed (yaw/pitch) to LT
  • Added +10 Armor to LA
  • Added -10% missile heat on LA
  • Added 5% missile velocity on LA
EXE-E:
  • Added +5 Armor bonus on RT
  • Added -7.5% Missile cooldown on LT
  • Added +10 Armor bonus on LA
  • Added -5% missile cooldown on LA
  • Added -5% missile spread on LA
EXE-CH:
  • Added +10 Armor bonus on LT, RT
  • Added 5% missile velocity on LT, RT
  • Added -15% cooldown in SO8
  • Removed Ballistic cooldown from SO8
  • Removed Energy cooldown from SO8
  • Added +50% Ballistic ammo to RA:
  • (AC/UAC/LBX 20 – Gauss)
  • Added +40% Ballistic ammo to RA:
  • (AC 2/5/10 – UAC 2/5/10 – LBX 2/5/10 – Gauss)
BUG FIXES
  • Missing left torso +12 armor bonus added to WHM-7S
  • Pulse laser duration quirk was changed to the intended pulse laser cooldown on MAD-IIC-8
  • Phoenix hawks 1K and 1K(S) can not equip jump jets but received Jump jet duration quirks in October. Jump jet burn time duration is now removed from the listed variants

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