Die neue Development Version versucht diesmal weniger neue Features zu liefern. Stattdessen hat man sich auf Bugfixes konzentriert. Mit etwas Glück gibt es eine neue Stable Version zum neuen Jahr — aber keine Versprechungen.
Megamek
As mentioned not much new is here. We’ve got some improved infantry units, new sprites, and one new quirk – the dreaded Ammo Feed Problem quirk.
MegaMekLab
Things have slowed down for MegaMekLab just a few bug releases here.
MekHQ
Bugfixes are the name of the day, although there have been a few more MekHQ options, more news stories, and two larger changes: Hangar Tab Colours and Upgraded GM Tools.
Hangar Tab Colours
The light purple displays any uncrewed units, while orange shows for any units missing a tech that requires one. The rest of the image shows all of the potential colours that can appear here.

Upgraded GM Tools
You can load from a person to have access to this dialog to roll for unit, bloodname, callsign, and their name, or just access it from the Manage Campaign/GM Tools Dialog in the top bar.
„Megamek Dev 0.47.11“ weiterlesen